Gangs

Gangs are commonly made up of criminals of various sorts that rule illegally via threats and violence pushing drugs/firearms or other restricted and controlled materials. Gangs are often at war with themselves and others they disrespect authority and although there is no standard policy when dealing with gangs, due to their diversity and changing natures with few constants, deadly force is acceptable if gang activity rises to unacceptable levels, due to higher risk to public life and safety if they become out of control. Nevertheless, general standards are to let gangs operate until they become problems, so as to create a steady flow of data for street-level law enforcement, making city life safer.

Gangs are intricately familiar with the goings-on in their territories and neighbourhoods and can be controller easier than other criminals, which are more organized and/or corporate. Social ramifications are also largely present when gangs are interacted with by law enforcement, relying on pressuring awareness onto the public eye, usually the media, as to how young gang members can be, and especially if or when a cop kills one of them, regardless of the context leading to the fatality.

Gang structure
Most headquarters (or 'Dens') of gangs are heavily defended secrets, as they serve as meeting points seen as safe havens for gangs. Cash, hardware and resources are stored in large quantities and watched over by the head of the gang. Most gangs operate in a hierarchy similar to that of organized criminals:


 * At the top is the Chief (or whatever top position is known as in the gang), whose word is essentially law.
 * Lieutenants follow, named in the same vein as the top position. They carry out the word of the Chief, commanding small detachments of members and have much more leeway than other members unless the Chief is upset by them.
 * Full-timers are hardcore members, the Homeboys or Bloodboys. Specialists and troops are from this section of a gang.
 * Part-timers is the lowest positions of the gangs, known as their affiliates who are called when a gang is in some kind of trouble. Affiliates perform feats to prove or demonstrate loyalty.

Enhanced gangs
The most common type of gang. These are any gang whose members enhance themselves with cybernetic technology. Due to members typically suffering or near the edge of cyberpsychosis, they tend to be the most violent type of gang.


 * example here

Combat gangs
Gangs that are centred around a type of 'warrior's code', with elaborate combat rituals, ranks and body armour all part of the mystique. Combat gangs are dangerous, because once they declare war on someone, they never give up. Most of them occupy their time training and fighting each other.


 * example here

Dorph gangs
While drugs is common with most gangs, these kind of gangs like to use synthetic endorphins in combat or cause havok.


 * example here

Party Gangs
They party, drink smash, take (and deal) drugs and mug people - all as part of their "just because" lifestyle. The Party is everything.


 * for example the Neolutionists.

Nihilist gangs
Also called 'Terrorist gangs' go beyond the normal acts of violence and mayhem seen with many gangs and into a campaign of fear and atrocities. They are known for being suicidal or self-destructive in their violence, but have no belief or ideology beyond the belief that life and existence has no meaning.


 * example here

Hate gangs
Regardless of race, these types of gangs that have developed a specific hatred towards a specific sub-group, political orientation or other opinion. They will attack anything that they think isn't 'right'.


 * example here

Guardian gangs
They from an extended family, which protects runaway 'children' or misfits. Some defend and protect their turf, others steal and deal to support the gang. These gangs are territorial and fiercely protective of their members.


 * example here

Cult gangs
Made up of youths dedicated to a specific belief or ideology (like alien saviors, new-age Druids etc). They will pursue their goals with an extremist's zeal. Symbols and idols are typical trappings with these gangers. Most cult gangs are dangerous (because they're crazy), but not predatory.


 * example here